Everyone is shipping agent swarms, but production is a nightmare. Past the...
https://star-wiki.win/index.php/The_Reality_of_Nonstationarity_in_Multi-Agent_RL:_A_Production-Grade_Post-Mortem
Everyone is shipping agent swarms, but production is a nightmare. Past the demo, orchestration overhead destroys latency. The biggest trap is tool-call loops that drain your budget before a user gets an answer. Stop the hype and build observability.