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Everyone is shipping agent swarms, but production is a nightmare. Past the...

https://star-wiki.win/index.php/The_Reality_of_Nonstationarity_in_Multi-Agent_RL:_A_Production-Grade_Post-Mortem

Everyone is shipping agent swarms, but production is a nightmare. Past the demo, orchestration overhead destroys latency. The biggest trap is tool-call loops that drain your budget before a user gets an answer. Stop the hype and build observability.

Submitted on 2026-05-17 06:56:38

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